Archive for September, 2006

Researchers: Homes have more TVs than people

And you wonder why things in American are so strange:

CNN.com - Researchers: Homes have more TVs than people - Sep 22, 2006:

NEW YORK (AP) — The average American home now has more television sets than people.

That threshold was crossed within the past two years, according to Nielsen Media Research. There are 2.73 TV sets in the typical home and 2.55 people, the researchers said.

With televisions now on buses, elevators and in airport lobbies, that development may have as much to do with TV’s ubiquity as an appliance as it does conspicuous consumption. The popularity of flat-screen TVs now make it easy to put sets where they haven’t been before.

Top 25 Censored news stories of 2007

Project-Censored

It’s that time of year: Project Censored has issued it annual report of top censored stories. The verdict? Read on…

Project Censored Media Democracy in Action:

Top 25 Censored
news stories of 2007

#1 Future of Internet Debate Ignored by Media

#2 Halliburton Charged with Selling Nuclear Technologies to Iran

#3 Oceans of the World in Extreme Danger

#4 Hunger and Homelessness Increasing in the US

#5 High-Tech Genocide in Congo

#6 Federal Whistleblower Protection in Jeopardy

# 7 US Operatives Torture Detainees to Death in Afghanistan and Iraq

#8 Pentagon Exempt from Freedom of Information Act

#9 The World Bank Funds Israel-Palestine Wall

#10 Expanded Air War in Iraq Kills More Civilians

#11 Dangers of Genetically Modified Food Confirmed

#12 Pentagon Plans to Build New Landmines

#13 New Evidence Establishes Dangers of Roundup

#14 Homeland Security Contracts KBR to Build Detention Centers in the US

#15 Chemical Industry is EPA’s Primary Research Partner

#16 Ecuador and Mexico Defy US on International Criminal Court

#17 Iraq Invasion Promotes OPEC Agenda

#18 Physicist Challenges Official 9-11 Story

#19 Destruction of Rainforests Worst Ever

#20 Bottled Water: A Global Environmental Problem

#21 Gold Mining Threatens Ancient Andean Glaciers

#22 $Billions in Homeland Security Spending Undisclosed

#23 US Oil Targets Kyoto in Europe

#24 Cheney’s Halliburton Stock Rose Over 3000 Percent Last Year

#25 US Military in Paraguay Threatens Region

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Media Literacy Webchat to Kick Off UNESCO Conference on September 18

Antonio is a featured panelist on this up-coming Web chat. Please join in!

US Dept of State - Media Literacy Webchat to Kick Off UNESCO Conference on September 18:

Media Literacy Webchat to Kick Off UNESCO Conference on September 18
Antonio R. López of World Bridger Media
Date: Monday, 18 September 2006
Time: 8:00 a.m. EDT (1200 GMT)

Truth in advertising

Barcode-Forhead

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A Spanish journalist researching a book emailed me some questions about advertising, and this is how I responded:

1) Does advertising work at a subconscious or conscious level?

Both, but mostly subconscious (in general I don’t like to separate the two). First it stimulates the nervous system to trigger an emotional response. Ads seek to bypass the rational mind through the use of symbols that generate quick, emotional reactions. They appeal entirely to the irrational. I like to think of advertising as corporations dreaming your mind. (See Blink and Everything Bad is Good for You.)

2) Does the ad seek to identify with the consumer or is it the opposite way round?

Ads are there to build mindshare. They usually have nothing to do with the product, but rather with the corporate brand and its logo. This is to boost the value of the brand’s stock value. The ad tries to wink and flatter the consumer by pretending to identify with his or her needs. This is especially evident with commercials targeting young people who are skeptical of advertising; the narrator uses a droll, cynical voice to say, “yeah, we know this bullshit, and you know its bullshit, but buy our product anyway.” This is because ads are there to solve a problem: to sell you something you don’t need. Logically, if you needed something, it wouldn’t be necessary for an ad to tell you about it. You would look for it on your own. (See How to Get A Head in Advertising.)

Ads also are used to create culture. For example, Nike’s innovative marketing strategy was designed to build the idea of “sport,” and to associate its brand with that concept. Other brands, such as Levis, devise ads to be cultural experiences so that you associate the brand with a certain lifestyle.

3) Are there different classifications of people that ad men/women target for certain products?

Absolutely. It’s called demographics, and in many cases advertisers are like anthropologists. They do ethnographic studies and psychological profiling. In the case of cool hunting, marketers have cultural spies who search for cultural trends that can be quickly turned around and regurgitated as useless, disposable, obsolete products. (See The Merchants of Cool.)

4) What do you think is the future of advertising?

Product placement; peer-to-peer marketing; customized algorithms that track your interests from Web surfing and consumer patterns (kind of like the retinal scanning seen in Spielberg’s Minority Report); targeted psychotropic mind blasts (as depicted in Altered Carbon); infant marketing through covert educational materials and PBS (see Branded and Born to Buy); corporate sponsorship of school curriculum; increasing presence of screens in public environments; ads distributed through phones; fake ads disguised as graffiti and culture jams; increasing privatization of public goods and services by naming stadiums, freeways and national parks (see Snow Crash).

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Culture jamming video games

This is an interesting take on video games:

Gaming the System - New York Times:

Persuasive Games, based in Atlanta, is one of many companies that create online games. Sometimes it does this for name-brand clients, including Cold Stone Creamery and Chrysler. Earlier this year, however, Persuasive Games released a game about the copy-shop chain Kinko’s that was rather different. For starters, Kinko’s is not a client. And the game, called Disaffected!, is not a typical example of an “advergame.” In fact, it’s billed as an anti-advergame. As the company explains: “Disaffected! puts the player in the role of employees forced to service customers under the particular incompetences common to a Kinko’s store.” Since January, the game has been downloaded more than 150,000 times from Persuasive Games’ Web site, one of several places it can be obtained for free.




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Multimedia Curriculum

Merchants of Culture CDROM

Now available, Antonio's health and media literacy CDROM curriculum for youth of color, Merchants of Culture. This valuable resource contains dozens of video and print examples of how advertisers market harmful substances such as alcohol and tobacco to various niche audiences, including Native Americans, Latinos, African Americans, Asians, GLBT and Women. This is an excellent primer for introducing the subject of cultural marketing to high school and middle school students. This is also a great product for health professionals and councilors working in the area of prevention.

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