Teenage media plague

200806112129

From the comic book scare to video games. Author David Hajdu talks The Ten-Cent Plague and being a father in the digital age.

Comic controversy a cautionary tale - On the Level- msnbc.com:

Parents, politicians, religious leaders have gone after virtually every art form associated with youth culture – comic books, rock music, and now, video games. And with comic books, these efforts eventually had a chilling effect (on the industry). How is it that current “objectionable” entertainment products avoided that same fate?

The question is, why did comic books lose that battle? The main reason that comic books lost is that their advocates didn’t have much voice. The advocates were kids and no one was listening. Nobody cared what they thought.

Another reason is simply economic. The big corporations weren’t publishing comics.

You write that the comic book industry was comprised of outsiders: ethnic minorities, women, people who were disadvantaged financially and perhaps couldn’t gain entry to prestigious schools or professions. How important was that diversity to the success of the medium?

It was immeasurably important because comics of all kinds — even superhero comics — were explicit, overt, opulent in their portrayal of the pride of (their) outsider status. Superman was the ultimate immigrant. He was an immigrant from another planet.

It’s essential. I think it’s the main thing that comics were here to say, was that outsiders of every sort were not lesser for their outsider status. That had, in one way or another, something over the orthodoxy.

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Merchants of Culture CDROM

Now available, Antonio's health and media literacy CDROM curriculum for youth of color, Merchants of Culture. This valuable resource contains dozens of video and print examples of how advertisers market harmful substances such as alcohol and tobacco to various niche audiences, including Native Americans, Latinos, African Americans, Asians, GLBT and Women. This is an excellent primer for introducing the subject of cultural marketing to high school and middle school students. This is also a great product for health professionals and councilors working in the area of prevention.

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