Archive for the 'Sci-Fi' Category

Theocons of the universe

Afa-Cadet-Chapel
Air Force Academy chapel, Colorado Springs, CO
Resurrection-Ship
Cylon Resurrection Ship, somewhere in outer space

In case you haven’t seen Sci-Fi network’s Battlestar Galactica (I highly recommend that you do), the premise of the story is that a race of robots created by humans decides to destroy their creators. The cyborgs, called Cylons, have developed a theistic construct of the universe, believing in a single God (the humans are polytheists who warship something akin to the the Greek pantheon). It’s one of the more interesting twists in the series plot lines. The Cylons eventually believe they are doing “God’s” work, so instead of simply destroying the fleshy heathens they decide to invade and occupy a human colony in order to convert them to their cybernetic lord (sound familiar?). In the process of the occupation the Cylons torture, detain and kill the humans without a hint of irony (again, sound familiar?). The hint that perhaps the Cylons are stand-ins for fundamentalists comes with their ability to “resurrect” their consciousness into cloned bodies whenever one of their advanced humanoid models is killed. The “resurrection ship” (pictured above) contains fresh cyborgs that can be downloaded with the consciousness of terminated or killed Cylons.

The religious pursuits of the Cylons obviously have their real world analog, and is a sophisticated commentary on the nature of fundamentalist religion. In it I find echoes of my own sense that monotheism is a bit like a dangerous thought virus that has no logical basis in reality, yet has a way of repeating and transferring itself from one generation to another. Thus I was intrigued to discover the similarities of the Air Force Academy chapel (the first image) with the resurrection ship. Since we know Cylons are not modernists (as the chapel was made in the 1960s and is clearly inspired by modernist architecture), it’s probably a clue that Battlestar Galactica’s writers do in fact view the Cylons as a type of fundamentalist culture which is militaristic, dogmatic and homogeneous. After all, one of the key reasons the Cylons initially attack the human race is that they are viewed as sinful and impure. All these elements happen to be aspects of what is transpiring at the Air Force Academy– and the US military in general– which has become a fierce fundamentalist conversion center, thereby combining high tech with militancy and intense faith. Things get a little loopy, however, when it turns out that it’s tied to the ministry of Ted Haggard (you know, the preacher guy who apparently loved speed and hard (male) bodies).

According to David Antoon, who writes about the academy in a scary article about Christina fundamentalism in the US military:

The Christian supremacist fascism first reported at the Air Force Academy is endemic throughout the military. From the top down, there has been a complete repudiation of constitutional values and time-honored codes of ethics and honor codes in favor of religious ideology. And we now have a revolving door between Blackwater USA, which is Bush’s Praetorian Guard, and the U.S. military at every level. The citizen-soldier military dictated by our founding fathers has been replaced with professional and mercenary right-wing Christian crusaders in control of the world’s most powerful military. The risks to our democratic form of government cannot be overstated.

It’s expedient for the warmongering neocons to encourage fundamentalist militancy in the armed forces because it gives them a hardcore base to execute their goals for economic domination of Muslim controlled oil fields. But like the Cylons, the danger of cultivating such a class of “theo-cons” is that they ultimately may not be controllable and will put forward their own agenda of apocalypse and rapture, something Bush apparently believes in, although I find that to be an excuse at best, and a deadly ruse to hide more nefarious goals. The connection between the mercenary army, Blackwater, and Christian supremacy is an example of the kinds of bad things that happen when you let the tiger out of the cage. In the end, by deploying its private fundamentalist army in the heart of Iraq, the White House may have ultimately undermined its mission. It’s hard to put a smily face mask on extremists in the age of transparent global media. So we may be saved from a Cylon attack after all.

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The dark side of Oz

Oz
How do you turn mat art into a viral video? Sci-Fi’s Tin Man series has this wormhole site that draws you into its various worlds– one after another. It’s a compelling visual fantasy; you have to give the creators credit for having cajones to tackle the Oz story and contemporize it with darker themes. I don’t know if they can top Gregory Maquire’s Wicked, which envisions Oz through the eyes of the Wicked Witch, but given the trend of recent remakes, I bet it’s a fairly bleak retelling.

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Spooky Gibson doppelganger in Second Life

…I felt that I was trying to describe an unthinkable present and I actually feel that science fiction’s best use today is the exploration of contemporary reality rather than any attempt to predict where we are going…The best thing you can do with science today is use it to explore the present. Earth is the alien planet now.

William Gibson in an interview on CNN, August 26, 1997.

It would be misleading to say that William Gibson’s appearance in Second Life would be his first, since anytime a phone call is made that is what happens, but his entry seemed to mark an important nexus between sci-fi and the present world. It’s kind of hilarious how he’s delivered into his “reading”; he’s unveiled from something that looks a bit like a shipping container, which releases him as if he were imprisoned by the “other side.” Check out the above video to see a report.

Though I haven’t “played” in Second Life (I use quotes because it appears that there is some debate concerning whether or not the site is a video game, a social space or both), it’s a bit different than how I imagined the cyberspace of Neuromancer. I always pictured a virtual reality environment as completely immersive like a dream. So far Second Life looks more like how we remember things, a bit in the third person with our abstracted selves performing in our minds eye. I’d be curious to know what Second Life is like, although I’m avoiding it because I barely have enough hours in a day to keep afloat in this world.

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Afterworld


A viral sci-fi video on MySpace called Afterworld (this is the first in 130 2-3 minute movies) has an animated character lamenting that his contribution to the spread of technology led to the end of the world. Hmmm. So maybe we should take him for his word and believe that some day an animated program will wake up and there will be no more humans. To me that is more plausible than the statistical anomaly of the last man in the world would be a rich white guy, considering that he would only represent about 1% of the world’s population.

PS It is really annoying that the video I’m posting has an embedded BudTV ad. That makes me mad!

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Colonizing Earth

Mars-Trilogy

I hate re-blogging BoingBoing, but this item really got my attention. In case you haven’t read the Red, Green, Blue Mars trilogy by Kim Stanley Robinson, it is a great allegory about the various strategies a society can make to create a sustainable planet. It is the best ecological sci-fi series next to Dune that you will read. Consequently, I think the following article has a great idea, which is to reframe our world, as Bucky Fuller once did, as “spaceship earth.”

WorldChanging: Tools, Models and Ideas for Building a Bright Green Future: Colonizing Planet Earth:

We should have been colonizing Earth as though it were a planet with no ecosystem resources to exploit.

Look at the difference between what we do when we settle a new area on Earth, compared to what we’d do on a planet like Mars. On Earth we’d take advantage of the free air and water, ready-made soils provided by local fauna, pollination provided by the local bees, all to minimize the costs of building and maintaining our colonies. This process is documented expertly by Jared Diamond in Guns, Germs and Steel; he points out that the conquest of the Americas was really the invasion of one ecosystem by another, rather than a simple matter of moving human populations. North America is the greatest success story of European expansionism because its ecology was most similar to that of Europe, more than for any political or social factors.

On Mars most of those services are unavailable. Mars is the most attractive local planet precisely because it does have some services, most notably a 24 (and-a-half) hour day, potentially fertile soil, and ready water from underground sources. Still, that’s not much compared with even the Gobi desert. Our assumption on landing there has to be that the 24-hour day is about the only service we’re going to get. Everything else–from air to agricultural production–has to be provided by us.

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Gibson Spooked



Well kidz, once again we are in for a treat. There is a new William Gibson book, Spook Country, on the horizon and I can’t wait. Pattern Recognition was such a prescient look at media, I’m always curious to see what Gibson’s imagination conjures from the global pop ethers. For his new book, Gibson posted segments on his blog for feedback. Whereas Neuromancer was made on a typewriter, he is actually is now getting caught up with current technology and incorporating it into his process. (BTW, his initial inspiration for “cyberspace” was simple arcade video games of the early ’80s variety.)
digital digs: William Gibson’s Spook Country:

The promise of Spook Country as a kind of continutation of Pattern Recognition makes me happy as I thought his last novel was one of his best. It was a decided departure from the more speculative/futuristic content of his earlier work in that it is set in the present and, as Gibson says in the interview, explores the cultural changes in the U.S. since 9/11.

That said, it shares a common theme in exploring the intersection of technology and politics. As Gibson notes, technology is very rarely legislated into existence. That obviously shouldn’t be taken to mean technology emerges in apolitical spaces. However it does mean that technological development can disrupt political order, a very Marxian observation, I would think.

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Blade Runner @ 25

Bladerunner

So, it turns out Blade Runner turned 25, a film that almost wasn’t made. Thank the Great Whatever that it was, for it remains one of the most near and dear to my heart as the standard of science fiction filmmaking. This is one of those situations that when confronted with such a great work of art, all words fail to capture its immensity. But here are some random thoughts anyway.

I was fortunate to take a class with the Blade Runner’s cinematographer, Jordan Cronenweth, who at the time had severe Parkinson’s Disease. We watched the film shot by shot as he explained the film’s innovative lighting. What sticks out is how often the lights are shooting and strobing through the windows into your eyes, like the ubiquitous police helicopter lights in contemporary Los Angeles.

Apparently William Gibson was so shocked when he saw the film, because its gestalt is so much like Neuromancer, that he had to walk out of the screening.

My favorite detail is the street shot that has the Million Dollar Theater, a Mexican movie house that is still in downtown LA (last I checked) and is actually across the street from the Bradbury Building where the film’s toy maker J.F. Sebastian lived.

At the time I saw it (1982) I was living in LA and just getting into punk. Somehow the movie captured all the sensibilities of our multicultural apocalyptic vision of the city. In particular I love Edward James Olmos’ character, Gaff, whose gruff Zoot Suit demeanor was betrayed by his origami skills. If you haven’t seen the director’s cut (by far the best version), pay special attention to the last scene.
One of the best writings I’ve come across that relates the film to critical theory is David Harvey’s “The Condition of Postmodernity: An Enquiry into the Origins of Cultural Change”. According to him, Blade Runner has these key components:

• Replicants return to earth to find their maker (309) by infiltrating the heart of the apparatus that made them
• Both Deckard and replicants exist in a similar relation to the dominant power of society (Deckard forced out of retirement)
• Hidden bond of sympathy between hunted and hunter (they sace each other’s lives while trying to destroy each other)
• post industrial decay - garbage, infrastructures in varying degrees of disintegration
• scavengers, city-speak, informal labour practices everywhere
• The chaos of signs (311), recycling, explosion of boundaries
• a sense of hidden organizing power - the Tyrell corporation
• Replicants discovered on the basis of no real history
• lack the experience of human socialization
• Photographs represent a real history no matter what the truth of that history may have been.
• Replicant conflict consists of people living in different time scales
• in the end, the difference between replicant and human becomes indistinguishable (they fall in love)

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The dirty future

Sports-Dome-1
Sports-Dome-2
With the exception of Children of Men, Blade Runner and Brazil (OK, I know there are a few more out there), there is a strangely clinical feel to future spaces. So I was thrilled when I encountered today this wonderful futuristic sports arena in Rome, Palazzetto dello sport by Pier Luigi Nervi, built for the 1960 Olympics. It’s all weathered and beaten by the elements. If I were to make a sci-fi, this is how my future would look!

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The Future is Lost

Lost-Action-Figure

I was a big fan of Lost, but since moving to Europe I have not been able to watch it. ABC blocks foreign access to the free viewings available in the US. Though news of the Lost college course is being offered is old news, I found the following post interesting. Some critics still think studying pop culture is a waste, but I found from my own study of the program an emerging critique of our media and electronic system. You can read some of these thoughts on one of my previous posts here. In it I wrote:

The surprise breakout on ABC is most definitely not your average program, and the one thing that keeps me interested is my view that Lost’s island is a metaphor for the mediated reality we find ourselves in. The island’s environment, inhabited by ghosts and “the others,” is like a dream space in which objects produce their own space, similar to the acoustic-like, all encompassing ecology of media where we currently live. The plane is our civilization, crashed, destroyed, in pieces. The survivors must learn to cope with their new environment, just as we have to adjust to ours.

Podcast: A ‘Lost’ college course, tons o’ new music and more - Pop Candy - USATODAY.com:

The Future is Lost: Economic, Social, and Technological Impact of a Cult (and Cultural) Phenomenon

The course: When a plane crashed on more than 18.5 million American television screens in September 2004, a new television show had taken up the mantle of “cult hit.” Lost, seemingly a mix of Survivor and The X-Files, was an instant paradox: a mainstream media blockbuster that defied categorization and appealed to some of the most fringe elements of human nature. In three short years, the show has spawned an empire of entertainment, marketing, and community that eclipses the show itself. Its producers have pushed Lost to the bleeding edge of new media; online communities take pride in dissecting each episode, from literary references to philosophical allusion; and the show’s format has inspired dozens of copycats on networks desperate to adapt to a newly demanding audience. This course is an interdisciplinary endeavor into the heart of the phenomenon. We’ll examine the economic circumstances that led to the development of the show, the societal context that it evolves in, and the possible effects of the show on technology and the future of media.

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Eternal Sunshine of the sci-fi mind

This is not necessarily media related, but since I love sci-fi, I just want to gush at the possibility that Sunshine may be the next “2001.” Shot by Trainspotting director Danny Boyle, Sunshine has an intriguing plot. From IMDB:

The Sun is being destroyed from inside out by a type of highly stable form of matter that renders nuclear fusion impossible, by turning common matter on its own kind. The only hope is to send a team of astronauts to detonate a massive, highly energetic bomb, able able to destroy this strange matter and restore Sun’s natural state. Written by Anonymous

50 years into the future, the Sun begins to die, and Earth is dying as a result. A team of astronauts are sent to revive the Sun - but the mission fails. Seven years later, a new team are sent to finish the mission as they are Earth’s last hope.

Assuming this is an allegory of the present moment, it will be interesting to see what the film is saying about climate change. I can’t wait to see.

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Ads from a parallel reality

A clever marketing trick: make a commercial from a fictional product in your book that is unusual, strange and sexy. Add YouTube and the blogosphere, mix and you have a meme. Additionally the Web tie-in is similar to what the ABC series Lost has done with its show by constructing a parallel universe on the Web that features characters, companies and false histories that coincide with the show. In the case of Lost, the program has also devised games that are like treasure hunts which use its various Web sites and video games for generating clues. It’s a vastly more interesting form of entertainment than we are normally accostomed to because it goes beyond the normal boundary of the program, thereby expanding the initial ecology of the media piece. In the case of of Michael Crichton’s book, NEXT, this is a very interesting development for books, his position on global warming not withstanding.

Visit the book’s fictional company at NEXTgencode.

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Children of dystopia

[youtube]cwsgkurfCjE[/youtube]

It’s about time the pop culture produced a decent dystopic cult movie. Enter Children of Men, directed by Mexican filmmaker Alfonso Cuaron (Y tu mama tambien, Harry Potter and the Prisoner of Azkaban), a post-Baghdad, Road Warrior-type movie sans the cheesy trappings of antiseptic sci-fi. Add one part Black Hawk Down, two parts Blade Runner, one part Sarajevo, stir, and you get a gritty, politically conscious thriller capturing the ennui of our times. Just as Casino Royale eschews the usual Bond clichés for a more neo-realist, noire vision of realpolitik, Children of Men disposes the neon and shoulder pads for sour-reeking pollution, mob rule, torture-for-democracy, dust-covered video monitors, and the post-apocalyptic ambience of globalization on the brink of losing-it-badly. Not too far off really, and if you look closely, much of the background is a stand-in for daily reality that most immigrants and residents of third-world slums already grapple with.

The story celebrates life amidst so much death, but you can barely avoid mortality’s stench. The moving moments offer hope for the alternate reality creeping up on our horizon line. Coming from Mexico, I suspect that Cuaron has true instincts for the reality of future megalopolises, and a great suspicion of the cruel combination of fear, power and racism. Like all sci-fi, Children of Men is as much about the future as it is about the present.

For supplemental reading, I recommend a few pieces by people much smarter than me. I really enjoyed Sheerly Avni’s piece, “‘Children of Men’: Universal’s Orphaned Masterpiece,” which goes into how Universal is doing everything it can to bury this decidedly anti-Bush/Blair/Neo-Con movie. Also, at the Children of Men Web site, there is some really interesting commentary from chic philosopher, Slavoj Zizek. I quote it entirely here:

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Continue reading ‘Children of dystopia’

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The Prestige: an alternate time that is our own

The Prestige

Be forewarned, a movie about magic employs the principle technique of enchantment: misdirection. Thus any film claiming to be about magic has as its subtext the fact of the film itself, which is a carefully constructed illusion, just as any Hollywood motion picture about spectacle is ultimately self-referential (such as Gladiator being a veiled commentary on the studio system). Curiously, this year there have been two films that deal with fabricating reality, locating their narrative in Victorian-era 19th Century: The Illusionist and The Prestige. Both situate themselves at the early stages of media spectacle, a time when phantasmagoria—the predecessor of modern film—was a popular form of pubic performance that utilized the proverbial smoke and mirrors. That there would be a cultural curiosity about this nascent period of magic, performance and spectacle is not coincidental. As we are facing ourselves in a fully engaged mirror of mediation, we are innately curious about the origins of our societal identity crises as we encounter our interdependent relationship with media.

Of the two films, The Prestige is particularly relevant. The foreground of The Prestige is a war between two rival professional magicians. The background is the enmity between two magicians of a different sort: Thomas Edison and Nikola Tesla, the inventors of our modern electrical system. The film’s subplot concerning the life and work of Tesla (played by the quintessential space cadet, David Bowie, no less) alludes to the ambivalence the society had with new technology at the advent of electricity. One of the most repressed figures of modern history, Tesla, we may recall, invented/discovered alternating-current (AC) electricity, which competed with direct-current (DC) electricity championed by Edison. As the cliché goes, history is written by its winners, and it’s no wonder that Edison, a brazen self-promoter and showman, engaged in a number of public spectacles and dirty tricks to discredit his nemesis, Tesla. Edison publicly electrocuted stray animals to shock people into believing in the dangers of AC (one scene in The Prestige alludes to such a public war). Not coincidentally, Edison was one of the earliest innovators and promoters of moving image technology, something that eluded Tesla who preferred to experiment privately with this radical, newly harnessed energy. But even Tesla was known to be a bit of a show-off. When his studio was in New York he was known to entertain celebrity visitors like Mark Twain’s entourage and dazzled them by conducting high voltage electricity through his body that produced an eerie aura, and used wireless florescent light tubes (one of his many inventions) that were powered as if by magic. Witnesses reported also seeing Tesla hold “balls of lightening.” Continue reading ‘The Prestige: an alternate time that is our own’

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Existential “in”-action figures Lost in thought

CharlieIt has been said that if you think you are watching a show about a bunch of plane crash survivors, you are watching the wrong show. The show in question, of course, is Lost. The surprise breakout on ABC is most definitely not your average program, and the one thing that keeps me interested is my view that Lost’s island is a metaphor for the mediated reality we find ourselves in. The island’s environment, inhabited by ghosts and “the others,” is like a dream space in which objects produce their own space, similar to the acoustic-like, all encompassing ecology of media where we currently live. The plane is our civilization, crashed, destroyed, in pieces. The survivors must learn to cope with their new environment, just as we have to adjust to ours.

My thoughts on Lost is spurned by the announcement by McFarlane Toys that it will be creating action figures based on the series. As you you can see from the prototype of “Charlie,” these will most likely be the most boring action figures ever, “action” being the misnomer of the century. With Sharpie in hand, looks like Charlie is the 21 Century equivalent of Rodan’s “The Thinker.” Most funny about the press release is the promise that we can own a piece of the show’s “mythology,” as if an ennui could be molded in plastic.

SPAWN.COM >> TOYS >> MOVIES >> LOST:

McFarlane Toys’ Lost Series 1 captures six fan-favorite characters from the series’ first season. Each 6-inch Lost figure comes with a detailed base and photographic backdrop, capturing an episode-specific moment in the character’s story. In addition, each package includes a detailed prop reproduction central to the character’s story, enabling fans to “own” a piece of the show’s mythology.


“Lost - The Complete First Season” (Buena Vista Home Entertainment)


“Lost - The Complete Second Season” (Touchstone / Disney)

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Are we not men?